Dialogues & Workshops
THEMUSEUM, which has built a reputation on provoking conversation with its relevant and often controversial exhibitions, present dynamic dialogues on select Wednesdays during the year.
The upcoming dialogues are Pay What You Can (PWYC), with a suggested donation of $10.
INTERACTION Dialogue: Learning Through Play
May 9, 2018
Get involved with four experts in digital media and game studies as the discussion covers the cultural, educational, social and political role of games and gameplay in our lives. Topics include digital literacy skills, creating and playing games critically, and learning through play. Presented in partnership with UWaterloo Games Institute.
Meet the moderator and panelists:
Betsy Brey is a PhD candidate at the University of Waterloo. Her research focuses on the intersections of narratological structure, social context, and gameplay. In particular, she’s interested in how players understand and interpret narrative forms in role-playing games and metagames. She is editor-in-chief of First Person Scholar, a middle-state game studies publication dedicated to accessible game criticism and research. Her work is supported by the Waterloo Games Institute.
Leah Zhang-Kennedy is a User Experience (UX) designer and researcher and teaches at the University of Waterloo Stratford Campus. Her research interests include digital media and design for creating and disseminating effective educational tools. She has collaborated with the Office of the Privacy Commissioner of Canada and MediaSmarts to mobilize knowledge about computer security and online privacy for adults, youth, and children.
Steve Wilcox is an assistant professor in the game design and development program at Wilfrid Laurier University. His research explores the use of games to mobilize and actualize knowledge. He has created games in collaboration with medical geographers, food allergy experts, family violence researchers, and child and adolescent psychiatrists in the areas of health, wellness, education, and patient experiences.
Aimée Morrison is an associate professor in the department of English Language and Literature at the University of Waterloo. Her research focuses on popular reception and remediation of computer technologies, as well as on design for digital media. Her work engages with emergent forms of digital media as a set of complex and consequential rhetorical, literary, and social practices undertaken by ordinary people across the full spectrum of daily life.
Further Discussion Topics:
Games for behavior change, games for health, educational and serious games, game-based learning, lootboxes, computer security and privacy, children’s online privacy and digital literacy.
INTERACTION Dialogue: Meet the Curator with Jane Tingley
February 7, 2017
Join us with the co-curator of INTERACTION, Jane Tingley, as she walks us through the creative process of developing an interactive art exhibition. Explore her personal experience, and get an inside look at the exhibition as she walks us through the show.
MANN: A Short Film by Kyle Sawyer and Director Q&A
The Model Citizens Dialogues will consist of speakers, panels and films to complement these two contemporary exhibitions that aim to engage the community in a discussion around the impact of technology on our shared social experiences, including a screening of the short film, Mann, followed by a Q&A with Kyle Sawyer, the film’s director.
Life Asks™ Community Pop-Up Conversations
What stories can we tell each other that will make a difference to the way we live, work, do business, launch innovative projects, and interact together in community? And how can we make these stories go viral? Join us for a Pop-Up on Community Conversations.
#MeTooIsntEnough: A Part of The Model Citizens Dialogue Series
Moderated by Julie Barker-Merz, Community leader in support of women in business and gender parity. Hashtags are easy, cultural change is hard. What concrete actions can bring gender equality to our region?